It seems that the DOUBLE_CLICK and HEAVY_CLICK effects assume that
`waveform_index` is always set to 1 and `vmax` is set to 1600, because
if the last played effect is TICK, then all the other effects (aside
from CLICK) end up feeling different, presumably because
`waveform_index` is left as set to 2 and `vmax` is left as set to 1600.
Fix this by having DOUBLE_CLICK and HEAVY_CLICK set `waveform_index`
back to 1 and `vmax` back to 1600.
Change-Id: Ic116f45894cf4af25bcd25b66764eeb472631af5
The AOSP TICK effect generated from the following test app:
- https://github.com/luk1337/VibeTest
was used as the starting point. It is more or less the same as oplus
CLICK, except waveform_index is set to 2.
The vibration effect from this TICK was stronger than oplus CLICK, which
is not really desirable, so adjustments were made to vmax in an
unscientific manner until it felt and sounded just right.
Change-Id: I472db022c2b0182e9a0d544c9d439bc3e47e4d82