47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
/*
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* SPDX-License-Identifier: GPL-3.0-or-later
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*
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* Copyright (C) 2019, Harshit Jain
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*/
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#ifndef ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H
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#define ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H
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#include <android/hardware/light/2.0/ILight.h>
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#include <hardware/lights.h>
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#include <hidl/Status.h>
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#include <map>
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#include <mutex>
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namespace android {
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namespace hardware {
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namespace light {
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namespace V2_0 {
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namespace implementation {
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using ::android::hardware::Return;
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using ::android::hardware::Void;
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using ::android::hardware::hidl_vec;
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using ::android::hardware::light::V2_0::ILight;
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using ::android::hardware::light::V2_0::LightState;
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using ::android::hardware::light::V2_0::Status;
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using ::android::hardware::light::V2_0::Type;
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class Light : public ILight {
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public:
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Light();
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Return<Status> setLight(Type type, const LightState& state) override;
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Return<void> getSupportedTypes(getSupportedTypes_cb _hidl_cb) override;
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private:
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std::mutex globalLock;
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};
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} // namespace implementation
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} // namespace V2_0
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} // namespace light
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} // namespace hardware
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} // namespace android
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#endif // ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H
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