Commit Graph

6 Commits

Author SHA1 Message Date
David Sehr
c06de7f838 msm8953-common: Enable usage of dex2oat64
Use 64-bit dex2oat for better dexopt time.

Bug: 153380900
Test: boot and install an application
Change-Id: I3e7a6e6e9385ff6564d1a2e6dda004ebb061f095
(cherry picked from commit 126f03be80f57a8a0411842011152d9381589b78)
Merged-In: I3e7a6e6e9385ff6564d1a2e6dda004ebb061f095
Signed-off-by: Chenyang Zhong <zhongcy95@gmail.com>
2021-03-05 15:28:16 +00:00
Yifan Hong
683258557d msm8953-common: Replace BOARD_CHARGER_ENABLE_SUSPEND with ro.charger.enable_suspend
Test: charger mode
Bug: 124118169
Change-Id: I3825d08e38d677bd7154879609857de302348b6f
2021-02-03 13:42:09 -03:00
jeangraff30
a6eeb5ffa5 msm8953-common: decomonize prop cam 2020-12-28 20:12:09 -03:00
jeangraff30
43f04a3e8d msm8953-common: kang properties from sdm632 tree 2020-11-22 18:17:11 +01:00
Lucas Dupin
93cc0fc138 msm8953-common: Kang walleye offsets for GPU composition
Window animations now have rounded corners, meaning that
the shader that we use is more expensive than it used to be.

Because of this, we need to adjust the SF offsets, to make sure
that we'll have enough time to finish the GPU composition without
dropping frames.

These offsets as similar to blueline's, adjusted slightly because
we were getting false "frame missed" signals if composition
starts too early.

Change-Id: I8173e12b006bc1cab6b4cb0b3a5db9f9b3489819
2020-11-10 01:37:13 +01:00
jeangraff30
1220e128cd msm8953-common: Initial Common tree
* based on motorola sdm632-common

Co-authored-by: Jorg3Lucas <jorgelucas@pixelexperience.org>
2020-11-09 18:04:50 +01:00