Plain -fuzz -transparent white color-keyed every pixel in the whole image close enough to white by color distance — including an antialiased blend inside the artwork itself (where the light beam meets the window frame), which punched a stray transparent hole there, and still left a faint opaque fringe ring around the outer edge since the binary cutoff didn't fully consume the antialiasing ramp. Redone with a flood fill seeded from a corner pixel instead: only transforms the background region actually connected to that seed (the four corners + thin white border, confirmed contiguous), leaving disconnected internal antialiased pixels untouched. Then eroded the alpha channel by ~2px to consume the remaining boundary ramp cleanly. Verified against both dark and light composited backgrounds, and confirmed the beam/window-frame area is no longer punctured.
440 KiB
1024x1024px
440 KiB
1024x1024px